﻿using System;
using System.Xml.Serialization;

namespace DataAccessLayer
{
    [Serializable, XmlType("NormalProtagonist")]
    public sealed class NormalProtagonist : Protagonist, ICollidable
    {
        public EditorRect CollisionRectangle { get; set; }

        public NormalProtagonist()
        {
            CollisionRectangle = new EditorRect();
        }
    }
}